Chat Village: Devlog 2
So last couple of days I was mostly busy with setting up stuff for further additions.
One of those, as listed in the previous devlog, were enemies. Right now when you discover a new tile it will spawn a Goblinoid Mine that on it's own will spawn goblinoids in a set time period. For now they're just running around and attacking viewers on sight without any mindbending strategy. Viewers, on the other hand, can attack them back and get stuff for their little victories. Each enemy provides a good portion of Exp as well as a chance to spawn a chest.
These chests will possess a variety of customization for your viewers characters. Once the chest is picked up by a viewer - a pop-up message will appear on the screen with a timer (needs for quick decision making as folks with more viewers might take hours just by looking at this little interface window), a 3d model of an object that viewer can acquire for their character, object's name, it's price and two prompts to action. #keep will automatically wear the object onto character and #sell will quite literally sell the object into the void and transfer said sum of money to the viewer. Right now items are limited to hats, but that's not for long as I'm planning to add tons of other customization in the future, like face accessories (glasses, monocles, even more silly noses, cigars etc), weapons (mostly swords or swordshaped things, heh) and possibly clothing, so everyone will be able to fullfill their fashion needs.
A command to #go was also added to help viewers navigate through the playzone via different waypoints that could be crafted by player, this lays foundation for a more personalized viewer playing experience and more room to wiggle on streamer's screen.
Chat Village
Are you really the one making decisions?
More posts
- Chat Village: Devlog 1Jul 22, 2022
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